Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | bastilo | |
Old Version | Published before Godot 3 was released. |
Hi,
I want to test single scenes in my Godot project. Some of them (like the player character scene) have no camera, because they don’t need one. If I click on “run scene”, Godot will use that “default camera” but it is misplaced so I can’t see all of my scene contents.
I also can’t add a test camera, because then I would need a script that sets the test camera to active only if there is no other current active camera. The problem here is that I couldn’t find a function like get_current_camera().
Does anyone of you has a solution to this?
When you add a Camera node to the scene, does checking the Current option in it’s properties not do it for you?
avencherus | 2017-12-09 21:59
Oh yeah right. I didn’t know that this is that easy. I thought that you have to do some complex camera management stuff then, because there are many cameras that have the current flag enabled. But it just works, thank you!
bastilo | 2017-12-10 00:08
No problem. Glad it worked out.
avencherus | 2017-12-10 04:58