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Old Version | Published before Godot 3 was released. |
if (Input.action_press("key_left")):
in fixed process does nothing, is there a way to execute the if statement only on the key press and not execute it over and over while being pressed?
This is a similar question, and a similar answer:
disable "autoshot" on keypress - Archive - Godot Forum
wf192 | 2016-10-20 23:48