Bob’s Crystals – First 3 Levels | Widescreen Recording
Welcome to the first steps of Bob’s Crystals, a sci-fi puzzle-platformer where your only companion is a mildly judgmental diagnostic system and your worst enemy might be gravity.
Built in Godot 4.4.1 (and staying up-to-date with engine upgrades), the game blends retro-futuristic charm with light puzzles, light platforming, and very little sympathy.
Level 1 – Campsite
BOB reboots in a jungle crash site and locates the first crystal. Just walk, grab, don’t fall. Should be easy.
Level 2 – Where is Everybody?
A mysterious automaton darts through the scene… The plot thickens.
Level 3 – Campfire’s Revenge
Fire is warm. Bob is not fireproof.
Each level begins with a narrative intro and system log, offering just enough story (and sarcasm) to push you forward.
Currently 50+ levels built, aiming for 150+. We’ll see how far it goes—no promises, except snark.
This is a screen recording on a modern widescreen setup — not a demo, not a benchmark. The game runs fine on average hardware.
Leave a comment if you like it, hate it, or want insights into how I brought this to life.
half a year of planning, 1 year of building (so far) and all on a single laptop! Taste is subjective. I can take it. ![]()
Closed beta keys available — send me a private message if you’d like to test the game.
Early Access on Steam: Targeting July 15
Full Release: September 1