Do you have to follow gaming trends to make a successful game?

That’s a great take - I totally get where you’re coming from. Personally, I think trends do matter, but the real key is balance. Like, finding a way to take something from the current trend that actually excites you, and building a game around it that you genuinely enjoy making. That way, it’s still your game, not just a copy of what’s popular.

I actually got really fired up about this whole topic and ended up putting together a personal breakdown of major gaming trends - from arcades to today’s hits - and how much some of these games earned by riding the wave. Some of the numbers are insane… record-breaking kind of stuff.

It’s fascinating to see how the right timing + passion + trend awareness can lead to something huge

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