Easy to follow tutorial for encrypting your PCK file

Thanks for this, been trying to get through all this but kept bumping into errors. Eventually deciding to use a VM with fedora 36 like they do for the official builds to create build environments: GitHub - godotengine/build-containers: Godot engine build containers

My question is though, I’m also planning on releasing for steam and it appears I need to compile the steam extension as well. Do I need the encryption for that as well?