Time for another video! Did a bunch of refacoring over the preceding month, reworking travel lines, presentation of Dig site icons, saving/loading Dig site data, and a few other bits and pieces.
I put together some visualisations to help illustration how things have change - they were fun to work on
Another month, another progress update video, this one looking at the decisions I’ve had to make while working on updating the Map phase’s globe assets
More map phase work this month. I wrote a little Blender addon to streamline shape key workflows a bit, and I’ve finally updated Dig site markers to orbit outside the globe when a location is out of view \o/
Those markers hovering outside the globe when out of sight are a work of genius! I also love the moving continents but those blobs are something else! I don’t think I have ever seen a globe markers UI done so well! Absolutely brilliant and I think unique. Very impressive!
Cheers! I feel like this is a pretty common solution for games with spinnable globes, but I can’t really think of an example off the top of my head. It’s what’s intuitive for me at least!
Time for another update video! This time, finally adding movement to the avatar in the Map phase, and doing a little more work on Assembly phase backgrounds
Once again, I’m running very late with the October video! Still doing misc small work items on Research, Map, and Assembly backgrounds. Also, I’m dropping Mac support
In this month’s video, I’ve upgraded to the Godot 3.7 dev snapshot, and continue to poke avatar movement behaviours a bit. Thankfully I’ve gotten a bit more on top of other things and am running slightly less late than usual
The end of 2025 was super busy for me, so I’ve been running a bit late, but here’s the December video. I spent most of my time on testing, but there were also some misc fixes/tweaks
Once again, very late with this month’s update. I’ve been moving all of Fossil Sweeper’s devlog posts over to the game’s new Itch page, and wanted to have all that done so that they could all be in chronological order with the January update post last/most recent.
In this video, I give a recap of the past year’s worth of development and reflect on what’s to come for 2026 along the way to release
Running very late again with the February devlog. This video covers the time I spent migrating all the old devlogs over to Itch, and a little work on the example museum.