Fossil Sweeper - minesweeper meets palaeontology (was Bonesweeper)

Time for another video! Did a bunch of refacoring over the preceding month, reworking travel lines, presentation of Dig site icons, saving/loading Dig site data, and a few other bits and pieces.

I put together some visualisations to help illustration how things have change - they were fun to work on :slight_smile:

https://www.youtube.com/watch?v=9LJF6MLnMdo

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Another month, another progress update video, this one looking at the decisions I’ve had to make while working on updating the Map phase’s globe assets

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More map phase work this month. I wrote a little Blender addon to streamline shape key workflows a bit, and I’ve finally updated Dig site markers to orbit outside the globe when a location is out of view \o/

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Nice work

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Those markers hovering outside the globe when out of sight are a work of genius! I also love the moving continents but those blobs are something else! I don’t think I have ever seen a globe markers UI done so well! Absolutely brilliant and I think unique. Very impressive!

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Cheers! I feel like this is a pretty common solution for games with spinnable globes, but I can’t really think of an example off the top of my head. It’s what’s intuitive for me at least!

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Another month, another devlog. Still plugging away at Map phase stuff, and I also gave a little attention to Assembly phase presentation

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Time for another update video! This time, finally adding movement to the avatar in the Map phase, and doing a little more work on Assembly phase backgrounds

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This month, avatar movement in the Research phase, and testing upgrading to Godot 3.6

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Once again, I’m running very late with the October video! Still doing misc small work items on Research, Map, and Assembly backgrounds. Also, I’m dropping Mac support :frowning:

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Wow this looks so good! I can’t wait to try it. Thank you for the dev logs, please keep them coming.

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In this month’s video, I’ve upgraded to the Godot 3.7 dev snapshot, and continue to poke avatar movement behaviours a bit. Thankfully I’ve gotten a bit more on top of other things and am running slightly less late than usual :smiley:

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The end of 2025 was super busy for me, so I’ve been running a bit late, but here’s the December video. I spent most of my time on testing, but there were also some misc fixes/tweaks

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