Godot Tomorrow – Streams

Question 1:
Right now, every time a new release (including dev/beta builds) comes out, we need to download the full export templates package, which is ~1GB. Most of the time I only need the Android export, but I still have to download all the other platforms. Is there any plan to split the export templates so we can download only the ones we actually need (for example, just Android exports when developing on Windows)?

Question 2:
When it comes to Android SDK updates and policy-related requirements, updates sometimes take months to arrive in a new Godot release. Even when fixes or changes are developed in just a few days, we still end up waiting months until the next full release. While Google often provides deadline extensions, it’s always stressful to be stuck waiting. Is there any chance we’ll see faster turnaround times for Android-related updates and critical bug fixes in the near future?

P.S. I’m very happy with Godot overall — these are just small itches I’ve run into while using the engine.

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