How do you bring fonts into godot 3.0?

:bust_in_silhouette: Reply From: gtsiam

I don’t know how you would do this with a BitmapFont, but for a dynamic font:

  1. Add a .ttf file to your project, and godot will classify it as DynamicFontData
  2. Create a new DynamicFont (from the inspector), and edit it
  3. Under the “Font” subcategory, assign the ttf file you previously copied