Reply From: | ld2studio |
To use a MenuButton node, you have to add items with the method $MenuButton.get_popup().add_item(“Item 1”, id_1) with id_1 = integer.
When you connect id_pressed to a callable, you retrieve as parameters the id specified previously.
Example :
enum ItemId {
LEVEL1,
LEVEL2,
LEVEL3
}
func _ready():
menu_button.get_popup().add_item("Level 1", ItemId.LEVEL1)
menu_button.get_popup().add_item("Level 2", ItemId.LEVEL2)
menu_button.get_popup().add_item("Level 3", ItemId.LEVEL3)
menu_button.get_popup().id_pressed.connect(_on_item_menu_pressed)
func _on_item_menu_pressed(id: int):
print("Item ID: ", id)
Thanks! That worked perfectly. I want to add that it’s not essential to create the items by code, I created them by the engine and it still works.
sauttize | 2023-04-07 03:01