It’s been a while ago, but with version 4.3 I hit a problem during project creation and startup: the project wouldn’t run until I manually added a missing rendering section in the config file, very much like what’s described here:
Running into such a bug so early in the workflow is exactly what made me hesitate — if the basics break out of the box, it raises the question whether I’ll keep encountering roadblocks like this throughout development.
Have any of you had similar experiences with Godot not starting, crashing, not working as expected, or is it rare enough that I just got unlucky?