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Reply From: | Xrayez |
Never used it but I think it’ll go like this:
func _ready():
InputMap.add_action("my_action")
InputMap.action_add_event("my_action", event)
See InputMap
singleton documentation for other methods on how to modify input map.
Thank you. But what I confused in is how to set an InputEvent binding a key like “KEY_A” so that when I press the “A” key it can feedback the action Input.is_action_pressed("A")
.
Here is the Input singleton of the document:
var ev = InputEventAction.new()
ev.set_as_action("move_left", true)
Input.parse_input_event(ev)
Still not understand how to do it.
DogeMassaji | 2018-07-10 15:55