Reply From: | Zylann |
In Godot 3, modulate
is a property. You can set it from a script by writing modulate = Color(0,1,0)
. There is no example of how to set it because we would have to write one for every single property of every class, so instead you should learn how properties work. They are just like variables that have internal getter and setters (so you can use set_modulate(Color(0,1,0))
too) but it’s just easier to use the property shortcut.
Example 1:
extends Sprite
func _ready():
modulate = Color(0,1,0)
Example 2:
extends Node
func _ready():
# If MySprite is a child
get_node("MySprite").modulate = Color(0,1,0)
Note: in Godot 2 properties did not exist so you could ony use set_modulate
or get_modulate
.