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Reply From: | kidscancode |
First, make sure you’re saving in the right place. User data needs to be saved in user://
. On Android, this will be the only writeable path.
Here’s some example code to load and save a high score. It should get you started:
var score_file = "user://highscore.save"
var highscore
func load_score():
var f = File.new()
if f.file_exists(score_file):
f.open(score_file, File.READ)
highscore = f.get_var()
f.close()
else:
highscore = 0
func save_score():
var f = File.new()
f.open(score_file, File.WRITE)
f.store_var(highscore)
f.close()
Oh my god it’s you! I’ve been following you on Youtube in your tutorials and you were the one who got me started on Godot! I will try your sample code and will check back if I get it right. Thank you!
bodicpen | 2019-06-28 05:46
It worked! I knew there was a simpler method than those youtube videos. Thank you so much!
bodicpen | 2019-06-28 06:18
Just a question though, in your load_score() function, why would you create a new file then check if that file exists? I assume that we are checking if there are saved data but even if there is not, there would be because we just created a new file before we check?
bodicpen | 2019-06-28 07:59
The line var f = File.new()
creates a new File object, not a new file on the disk. This File object is how you interact with files on the disk.
jandrewlong | 2019-06-28 13:48
not working apk export.
Mrtoxa42 | 2021-12-20 19:25