| Reply From: | Calinou |
There is notion of server tick rate in Godot. However, if you send/receive network data in _physics_process(), then you can influence the rate at which this happens by setting Engine.iterations_per_second or adjusting Physics Fps in the Project Settings (the default is 60).
Thanks! Also https://forum.godotengine.org/20546/tycoon-game-using-ticks-to-progress-through-time-and-logic was helpful.
luribert331 | 2021-12-05 10:44