Investigate why GLSL syntax highlighting does not work

Ok turns out I just missed this setting :sweat_smile:

So, the good news: GLSL works now! :tada:
The bad news: The color scheme is awful (just white and some keywords bold)…

uniform float time;

void fragment() {
	ALBEDO = vec3(time);
}

So I guess this issue is fixed, but we really need to do this soon: Use better color scheme for syntax highlighting

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