Merge collision shapes to one big rectangle?

:bust_in_silhouette: Reply From: afk_mario

Ended up implementing it using the Geometry class to support multiple polygons and I think even holes are generated correctly.

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This post goes into more detail on how it works.

Another post that helped me:

https://forum.godotengine.org/30006/build-a-collision-polygon-from-tilemap-outline

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