@OleNic Hehe, I figured as much! Once the Steam page is up I’ll start putting a demo together, hopefully for early summer.
@WorldyBear It’s definitely short enough to be in arcades right now…
I didn’t realize how barren a lot of the tracks looked without a proper skybox so I decided to finally “deal” with that.
I made different pieces on paper with alcohol marker, water colour and acrylic. Doing them like this added quite a few steps but it was way more fun, and gave me a nice excuse to be away from screens.
Each track’s skybox is built roughly around what landmarks would be visible on the world map, and assembled in an image editor. They are still pretty crude but I’ll be adding track specific details like coastlines and unique buildings eventually.
A fog mask with a faint gradient and tint are added in the sky shader so they blend in with the time of day and weather. There will be night lights and a few seasonal variants, but for now these are already a vast improvement!
The sky shader is based on a cloud shader by Danil from 2019 that I’ve been adding to over the years. I can’t find the video I got it from but here is a link to their git: danilw on GitHub
I recently updated the itch page with some more details and screens, as well as a light smattering of lore. Other than that it’s been a lot of controller support and fixing the messes I’ve made over the past two years. Welp, back to work…




