Hello! Hiyyall!
Allow me to introduce SMHS, an ambitious* project I am taking on. A 2d-in-3d action adventure I am blocking out, chiseling down. I am mainly a visual artist so there’s already way more art than game (…).
There’s a lot of yadda-yadda blah-blah on my devlog and a lot more art:
https://richardkramen.com/devblog/
I have been writing a backstory for a long time now and I have arrived and passed the point where the project is only shrinking in terms of content and intentions… Phew.
The game at the moment is a walking simulator based in the “2.5D” demo’s isometric view (I removed the rest) with a few functions like floating offscreen-p.o.i. indicators, spatial sounds and some shaders.
I am pushing myself through some initial problems (stop sliding on slopes…) and then it is time to work in the state machine I have been trying hard to reduce to less actions…
*All movement and animations of characters, npcs, units will be drawn out in 8 directions (5 and then mirroring). … Or I may end up making small 3d anims. WHo knows?! I don’t.
Well, so far that’s where it’s all at.
What do you think?