Godot 4 update: EditorInterface is now a singleton (see get_editor_interface
deprecation message)
var editor_selection := EditorInterface.get_selection()
if self in editor_selection.get_selected_nodes():
# do stuff only if a node with this tool script attached
# or if you need to go further
for selected_node in editor_selection.get_selected_nodes():
# do stuff with each selected node
I see comments saying that using Editor classes breaking build, and a trick to use Engine.get_singleton("EditorInterface")
instead on this thread: How to strip editor specific code from build in godot 4.2, but I have not observed such error in Godot 4.2.1 nor 4.3 on Linux.