Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Brazda |
Having object1
as main character.
Having N
object2
s coming to the object1
.
object1
and object2
should be moved only by script and not effected by the pyshics system.
What types should be object1 and object2?
My thoughts:
If i use KinematicBody2D
for object1
and object2
, object1
can’t detect all collisions but just the ones in direction of his velocity (move_and_collide).
In this case object2
will have to detect this collision in move_and_collide because object1
is in direction of object2
’s velocity.
In this case i have to bloat _pyshics_process cycle for all of N object2 s.
Is there smarter way to do this collision efficently from main character’s _pyshics_process?
Second thought:
Having main character object1 as RigidBody2D, and other N object2 as KinematicBody2D ?