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object1 as main character.
object2 s coming to the
object2 should be moved only by script and not effected by the pyshics system.
What types should be object1 and object2?
If i use
object1 can’t detect all collisions but just the ones in direction of his velocity (move_and_collide).
In this case
object2 will have to detect this collision in move_and_collide because
object1 is in direction of
In this case i have to bloat _pyshics_process cycle for all of N object2 s.
Is there smarter way to do this collision efficently from main character’s _pyshics_process?
Having main character object1 as RigidBody2D, and other N object2 as KinematicBody2D ?