|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I’m creating a game in which I’m using 3D sprites to form objects’ faces. It’s a voxel based game so a bush, for example, looks like a cube/dice.
Is there a more efficient and easy way of creating this cube based objects? Because mine are getting jagged edges and I’m affraid of the high amount of 3D sprites that will be rendered in a single scene.
I’m not a 3D expert so I don’t have enough knowledge right now of how to correct import models from Blender and set the textures correctly.
And even if I was, the visuals I see of most of voxel games around are not what I want.