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So I’m trying to make something similar to the offset shadow shader in the 2d shaders demo, but I’d like to make it more reactive. Right now it’s reliant on an input angle, but I’d like it to instead rotate appropriately whenever the light changes. but, all the light positional/directional data is all in the light processor. As I understand the light processor it’d be useless to try to do this in there.
Anyone have any ideas how I could achieve this? I’ve considered using proper occluders but I couldn’t quite figure out how to use the SDF functions to their fullest, maybe there’s something there but as far as I could tell I’d hit the same problem. In Godot 4.0 if that helps.