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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | combatcrotch |
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Old Version | Published before Godot 3 was released. |
Just started using Godot and I have a very basic understanding of how to code in it. Right now I have a 2d top down game I am working on and I am having trouble with the enemy AI.
I have looked up countless videos about pathfinding and I cant figure out how to get what I want to happen work.
Currently my enemy will roam about on his own freely. When the player steps in the collision area of the enemy I had some code setup to where the enemy would then chase the player. That was great but I need to get that code to work with pathfinding so the enemy does not collide with walls and will step around them.
I now have a tile map setup with flooring that has a Navigationpolygon instance on it. and in the main scene it is a child of a Navigation2d
If anyone could help explain how to use get_simple_path properly so the AI follows the player avoiding collisions I would be very greatful.