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So I’ll get straight to the point. I have a Light2D on my player character, and a LightOccluder2D on my wall tile. Currently, the shadows being cast from a wall tile are overlapping onto the wall sprites next to it. Is there any way to prevent this, or to make the shadow pass under the sprite, perhaps?
Cull Mode: Clockwise
Picture of problem:
Picture of what I’m trying to achieve:
I’ve tried changing the Z-Index of the wall sprite (trying to get the shadow to pass under the sprite), to no avail. Maybe I’m doing something wrong though?
Any and all help would be appreciated!