Topic was automatically imported from the old Question2Answer platform.
Asked By
NoxL
Hello,
I have made this test where a ball (StaticBody2D) is control via the mouse, and can interact with falling objects (RigidBody2D). Link to Image here
All is working well but I have this huge issue where if the mouse is too fast it goes through the object. I wonder if it is because the collision detection occurs every frame, but do someone has a solution for this ? I tried everything.
Already tried to set it to “Cast Ray” or “Cast Shape” but it changed nothing.
NoxL | 2021-11-03 17:08
It won’t work wth ccd turned on for both objects and controlled ball ? This must be a problem with movement code. How do You control the ball ? Try using RigidBody methods ( calculate forces ) instead of overriding global_position every frame
Inces | 2021-11-03 19:33
Oh now I understand, I only changed the position to be equal to the mouse position. Now I get it thank you so much