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I was following the “Jayanam” Godot Tutorial : Character Rig with Bones.
The problem is that, when I try to create the bones connections with the Position2D and stuff it looks kinda broken to me, but I guess its only a matter of lack of information.
Also, I’m unable to use “Clear Bones” option (it just don’t do anything actually), so I can’t reset the bones connections and start again without doing all the setup process again.
It’s my understanding that bones are mostly there as a visual guide and to create inverse kinematic chains. I also had some problems working with them so i just stopped using them and am still able to do fairly complex animations pretty quickly/easily. In 3.1 this is all very much improved along with a slew of new animation features.
Socrates | 2018-06-20 02:47