Three small EditorPlugin tools I built to fix annoyances I kept hitting in my own Godot 4 projects. All free, GDScript only, zero dependencies, zero config.
Todo Tracker — finds every TODO, FIXME, HACK, BUG and NOTE comment across your whole project (.gd, .cs, shaders), lists them in one dock with color tags, double-click jumps straight to the line, auto-refreshes on save, one-click export to a Markdown checklist.
Unused Resource Finder — scans res:// and your .import/.uid cache to find resources nothing in your project actually references anymore (textures, scenes, audio, scripts), so you can clean a bloated project before shipping instead of guessing.
Broken Reference Finder — walks every scene and resource for broken ext_resource / sub_resource paths and orphaned UIDs left behind after renames or moves, and lists exactly which file and line to fix.
All three just went live on the new Asset Store. Happy to take feedback or bug reports here — if any of them save you the same debugging time they saved me, a donation link is on each asset page, but they’re fully free either way.