Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | kubecz3k | |
Old Version | Published before Godot 3 was released. |
I’m working with 3d armature system for some time but I still don’t clearly understand differences between Skeleton.get_bone_pose()
, Skeleton.get_bone_custom_pose()
, Skeleton.get_bone_rest()
, Skeleton.get_bone_transform()
Someone maybe will have better understanding of those?
I beleive a pose is a placement of a bunch of bones, usually a character. So you might have a standing pose, a sitting pose exe, and transform is the position of a bone. But im not entirly sure how those functions work.
Sojan | 2016-09-01 16:28