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Asked By | Bob |
Hey,
I want to make a project where I distort meshes using a vertex shader. This works fine, except when the mesh would not be in the camera when the shader is not applied. Then the Camera seems to auto-unload that mesh and not render it, until the camera is moved so that the mesh would be visible without the shader.
So is there a possibility to manually choose which mesh to render and which to unload?
Hi! Have you tried vortext shader module because what you try to do is not simple with 4 lines of code as I have looked up it earlier
Okan Ozdemir | 2020-03-29 17:40
What is a vortext shader module? I can’t find anything about that.
Bob | 2020-03-29 18:46
https://www.youtube.com/watch?v=wmgALZzPK3A&list=PL4Rhu1goa78ozwwa-jZAZ27DiO3SHUwsl&index=41&t=0s here it is
Okan Ozdemir | 2020-03-29 19:42
That is an interesting demo, but sadly I don’t know how this helps with my problem.
Bob | 2020-03-29 21:04