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Asked By | GameVisitor |
Hi all,
I imported a 3d model (DAE file) with animation in godot by double clicking it in the FileSystem dock and choosing new inherited scene then saved the scene as meshEnnemy.
Then I created a new scene (ennemy) with kinametic body as root node with 2 children:
bounding box collision shape + the meshEnnemy.
The issue is that the model animation is not “in place” but jumps forward, whereas the collision shape stays in place.
Is there a way to make the Bounding box follow the mesh animation ?
PS: If i turn on shadows, the shadows of the mesh are displayed correctly.
Thanks.
Not directly related but also checked those links related to animation import:
Unable to modify animation tracks to on imported models
and
Animation loop doesn’t work with imported 3D scene
Fix custom tracks causing issues on reimport (Animation tracks getting erased)
GameVisitor | 2021-02-14 12:18