3D Collada (DAE) animation not moving collision shape

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:bust_in_silhouette: Asked By GameVisitor

Hi all,

I imported a 3d model (DAE file) with animation in godot by double clicking it in the FileSystem dock and choosing new inherited scene then saved the scene as meshEnnemy.

Then I created a new scene (ennemy) with kinametic body as root node with 2 children:
bounding box collision shape + the meshEnnemy.

The issue is that the model animation is not “in place” but jumps forward, whereas the collision shape stays in place.

Is there a way to make the Bounding box follow the mesh animation ?

PS: If i turn on shadows, the shadows of the mesh are displayed correctly.


Not directly related but also checked those links related to animation import:

Unable to modify animation tracks to on imported models


Animation loop doesn’t work with imported 3D scene

Fix custom tracks causing issues on reimport (Animation tracks getting erased)

GameVisitor | 2021-02-14 12:18