(3d) Drop in FPS after multiple previews on a Mac

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:bust_in_silhouette: Asked By Macryc

Hi All–

I am running Godot on a Mac Pro (Mojave). After several hours of working on my game (which is 3d) with multiple scene previews etc. I experience a fairly sudden and significant drop in performance. My game suddenly runs at 20 fps or so. This happens fairly consistently, even when I’m not adding any new meshes or shaders only working on character movements etc. Each time this happens I have to close Godot and reboot the Mac for things to get back to normal. Almost as if there was some process running in the background impacting GPU performance. Does anyone have a similar experience?

Are you using [Tool]? I have seen that if you do this it can cause objects to allocate every time you build. If you don’t check if you are running in the editor before allocating stuff.

Jason Swearingen | 2020-02-04 12:49

Guess I’m not using it because I don’t know what you mean by [Tool]?

Macryc | 2020-02-04 20:57