3D Sidescroller RunNGun

I have a characterBody3d with the actual model body, the aiming, and the raycasts into its own child node group.

-CharacterBody3D
–Model body node
–Aim node group
–Raycast detection node group

  • CharacterBody3D for general movements.
  • The model body is for model animation and code to flip the model left/right.
  • The aim node includes that Big yellow arrow mesh that rotates from player position. I learn the aiming 8 directions from here:

https://godotforums.org/d/40642-gun-turret-aim-at-player-with-only-8-rotating-directions

The aiming needs a target so I use mouse position in 3d as the target (using Plane forward- facing instead of down-facing of this tutorial)

the Aim node group also has a marker3D which I shoot the bullet out of.

  • The raycasts node group is also just for flipping left/right.
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