3D transform of 2D node (for isometric tiles)

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:bust_in_silhouette: Asked By jloeser


I am working on an isometric virtual board game and looking for a way to transform a square, flat image asset (representing a tile square) to an isometric angle. Is there any way to do this programmatically using 2D nodes? Ideally I would like to be able to present these assets from multiple angles without pre-generating.

The alternative I’m considering is using a viewport to put 3D in 2D, but I’m hoping there’s a more simple solution.

Thank you in advance!

:bust_in_silhouette: Reply From: exuin

try using a skew shader