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I am working on an isometric virtual board game and looking for a way to transform a square, flat image asset (representing a tile square) to an isometric angle. Is there any way to do this programmatically using 2D nodes? Ideally I would like to be able to present these assets from multiple angles without pre-generating.
The alternative I’m considering is using a viewport to put 3D in 2D, but I’m hoping there’s a more simple solution.
Thank you in advance!