![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Mogu |
Hello, gamedevs. I’m quite new to Godot. My question is: What causes the instance to rotate when it’s added to another scene?
I made a simple Player scene, added it to the World scene, and tweaked it around for a while. Then at some point I noticed that when I add the player instance it shows up more or less tilted along all xyz axis. The instance’s Rotation Degrees are all set to 0. So are the original Player’s scene. The Player instance also has a skewed orange box (what is this?) that contains both the Player and a camera looking at it from above at an angle. I deleted the camera but the instance is still tilted. Where else should I look to fix this?