A bug with scene inheritance

Godot 3.6.1

Maybe I didn’t understand something, but here’s what happened:

I created a derived “Box” scene, from which I inherited: “RedBox”

The “Box” scene has a MeshInstance, with a selected “CubeMesh” mesh with a material in which Albedo is white

The fact is that when I changed the color of the INHERITED RedBox scene to red, for some reason the DERIVED Box scene also turned red. I was expecting an override to happen

After a little research, I realized that this is fixed if you first remove the Mesh resource from the MeshInstance node from RedBox, and then add it again, setting the color red

I still haven’t figured out what the problem is. but there is one solution: remove and recreate the Mesh in MeshInstance, and then set the material.