A New AI Subcategory for the Help Category

It will be greatly helpful if an AI category is added so that it will be easier to find answers, tips, or questions about AI creation in Godot. I’m currently having a problem with AI in my new game so a category that organizes this topic will be extremely helpful to me and others.

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Do you mean AI in the sense of behavior (like how enemies and NPCs act), or do you mean machine learning?

Ai in sense of behaviour. AI sensoring. Behaviour trees, State machines. Everything

I mean how AI interacts with each other and the player. Like enemies attacking you or NPCs trading with you. I don’t mean a machine learning AI, although that would be helpful, but it is not the main point that I wanted to give. Mainly just AI interacting with their environment, player, other NPCs, etc.