A script created node can't find other nodes.

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:bust_in_silhouette: Asked By Famos

I have a fight scene with the hierarchy of


UI creates another node, Enemy, and connects to it using

var root = get_tree().get_root()
connect("enemyTurn", enemy_node, "_on_UI_enemy_Turn")

This works fine, now in the Enemy node, I try to find the UI node with

var root = get_tree().get_root()
var ui_node = root.find_node("UI")

Printing root and ui_node gives

:bust_in_silhouette: Reply From: Shiva

Try using get-node() instead of find-node().

:bust_in_silhouette: Reply From: ponponyaya

The method find_node has an bool parameter “owned” which has default variable true.

You can take a look at Godot Doc, it says that “If owned is true, this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don’t have an owner.”

In your case, root = get_tree().get_root() don’t have owner, so you get “Object : null”.