|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I am having a problem getting two player instances to properly collide with physics.
My goal is to allow the player with the greatest amount of force (set_linear_velocity) to nudge other players that are not moving or moving slower; in a somewhat realistic manner.
I am using RigidBody2D with Character mode; if that makes any difference.
Anyone know how I can do this?
Adding an answer to not list as unanswered
tiernich | 2016-03-25 05:36