|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
First at all, let me tell you how amazed and happy i am about this engine.
Second, i just get started and I can not access the node mesh instance. What i really want to get is the AABB of the mesh.
I know that MeshInstance comes from node, but i am unable to cast it from Node → MeshInstance. If this kind of cast is posible, how we can do this?
Is there a Node method that retrieve me the mesh instance or AABB?
I do not want to extend from MeshInstance in my script. i need to be extended by Node.
Thank you very much.