Quest Signal it’s one of the demos in Google Chrome Labs awesome-html-in-canvas list
Worth a scroll for the other approaches too.
Case study and playable demo:
What currently works:
- three independent DOM panels rendered as world-space textures
- native text selection, copy, Find in page, language metadata, and context menus
- a native HTML button that triggers Godot physics and spawns rigid bodies
- Godot sending the active physics-body count back into a DOM live region
- DOM hit testing synchronized with the projected 3D surfaces.
The bridge is bidirectional:
DOM event
→ JavaScript callback
→ GDScript and Godot physics
→ game-state update
→ DOM live region
Because the source remains real DOM, it is exposed to the browser accessibility tree in the tested Chromium configuration. I have not completed a full screen-reader/assistive-technology matrix.