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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | lowpolygon |
I have been playing around with editorplugin side of things. To be honest I am struggling
anyway I have the following code
tool
extends EditorPlugin
var a_panel = preload("res://addons/add_bottom_menu/bottom_test.tscn")
var a_new_control := Control.new()
func _ready():
#a_new_control = a_panel.instance()
add_control_to_bottom_panel(a_new_control,"My Plugin")
var editor_viewport = get_editor_interface().get_editor_viewport()
yield(get_tree(), 'idle_frame')
a_new_control.rect_min_size.y = editor_viewport.rect_size.y * 0.35
add_label()
add_button()
func add_label():
var a_label = Label.new()
a_label.name = "Label"
a_label.margin_left = 20
a_label.margin_top = 20
a_label.text = "Test"
a_new_control.add_child(a_label)
func add_button():
var button = Button.new()
button.margin_left = 150
button.margin_top = 20
button.text = "Press Me"
a_new_control.add_child(button)
button.connect("button_down" ,self,"on_btn_toggled")
func on_btn_toggled():
a_new_control.get_node("Label").text = "Clicked"
The code itself works except whenever I made changes to the script I need to de-activate plugin and the reactivate it. And instead of overwrting whatever was already existing at the bottom menu, it would add another one . I am not sure how to remove existing bottom menu item when I de-activate it.