Godot has SoftBody3D, but no SoftBody2D, even though many 2D games could benefit from it.
Current solutions rely on fan-made plugins or complex workarounds.
Soft bodies are useful for jelly physics, ropes, cloth, deformable objects, organic animations, and much more, even for games!
Possible Solutions:
• Integrate SoftBody2D similar to SoftBody3D.
• Use Jolt Physics (if a 2D implementation is planned) as a foundation.
• Provide a built-in node for spring-based physics or mesh deformation.
Community Input:
•Would you like to see this in Godot?
•How are you currently handling soft-body physics in 2D?
Conclusion:
SoftBody2D could really be cool! It would turn making your own SoftBody2D node by using RigidBody2D and more much easier!