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Hi, I’m trying to implement the native C++ Firebase module on my iOS exported game, the URL of the module is here: Add Firebase to your C++ project | Firebase for C++
Well, the problem is that I need the class AppDelegate that is created by default normally, but as I’ve read here: objective c - AppDelegate file missing in Xcode 3.1? - Stack Overflow you need follow these steps on a normal project but the exported godot project isn’t a normal one.
Did anyone suffer this before? How can I approach it?
Thank you and sorry for the incovenience