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Asked By | Kanor |
I have a character using an animation tree. I’ve been starting with a basic state machine and it’s been working great.
I recently found myself wanting to add certain effects (such as my character flashing transparent when hit) to all states of the player. My idea is to use a blend tree to conditionally add this “flashing transparent” animation to my existing state machine.
What I need to know is how to save my existing state machine node and LOAD it into the blend tree I’ll be replacing it with. Is there a way to save my existing state machine and place it into a blend tree?