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Asked By | Suraj Hande |
Hi!
I am trying out a feature for my 2D game where the users are shown a screenshot of their playthrough after the level is finished or on the game over screen.
I am capturing the texture from the viewport with…
get_viewport().set_clear_mode(old_clear_mode)
However, I am struggling to understand how I would go about adding a logo to the texture.
How would I go about doing this?
FYI the function that is taking the screenshot:
func capture_screen():
get_viewport().set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
# Wait until the frame has finished before getting the texture.
yield(VisualServer, "frame_post_draw")
# Retrieve the captured image.
img = get_viewport().get_texture().get_data()
# Flip it on the y-axis (because it's flipped).
img.flip_y()
captured = true
Capture with your logo in form of Sprite/TextureRect on top of your scene?
sash-rc | 2021-08-20 07:45