Hi.
Did you try to use Y-sort on your TileMap? I had several problems related to TileMap when Y-sort is disabled … The bad thing is that Y-sort does consume a lot more graphical resources … Another idea is to change the import pattern to 2D Pixel. In addition to sharpening the image, it removes some effects that can cause this in tiles.
thanks for the reply, setting y-sort doesn’t help.
Another idea is to change the import pattern to 2D Pixel
I can’t seem to find the import panel, I’m using godot 3.2. Where can I set this import pattern?