Adjacent tile overlaps a little bit when placed on the world

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:bust_in_silhouette: Asked By flixbeat

Good day, I’m new to godot and I’m making a tilebased 2d platformer game. I noticed a weird tilemap behavior in godot. (see fig1)

Fig1: There’s a small portion of another tile on the left side

I tried to confirm it on photoshop if the left adjacent tile really overlaps this tile but it does not. (see fig2)

Fig2: No overlaps

Are there any options I’ve missed to fix this? Thanks

:bust_in_silhouette: Reply From: Firty

Did you try to use Y-sort on your TileMap? I had several problems related to TileMap when Y-sort is disabled … The bad thing is that Y-sort does consume a lot more graphical resources … Another idea is to change the import pattern to 2D Pixel. In addition to sharpening the image, it removes some effects that can cause this in tiles.

thanks for the reply, setting y-sort doesn’t help.

Another idea is to change the import pattern to 2D Pixel

I can’t seem to find the import panel, I’m using godot 3.2. Where can I set this import pattern?


flixbeat | 2020-10-30 06:43

I’m sorry because I’m Brazilian and my Godot is in pt br, but it is here that I change the import pattern.

Another idea would be to change this:

Firty | 2020-10-30 12:44