|Topic was automatically imported from the old Question2Answer platform.
I am writing a physical platform game that every character is a rigidbody. I want some bounce between them so I change the physical material of them and set bounce to 1. And I don’t want characters to bounce on ground so I set ground’s bounce to -1. This works as expected.
For moving platforms, I am having some issue that characters slide or drift on horizontally moving ones slightly. I find that the
sync_to_physics of kinematicbody perfectly fix this. However, I cannot set the bounce of kinematicsbody and they appear to be always 0, so characters with bounce of 1 would bounce on them. Rigidbody in kinematics mode can have custom bounce, however there’s no
sync_to_physics for them and thus the drift issue. Is there a way to fix both?