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Asked By | melka24 |
I’d like to use ads in my Android mobile game. I set the Android module to:
org/godotengine/godot/GodotAdMob
In my singleton script I used this code:
func _ready():
if Engine.has_singleton("AdMob"):
print("success")
else:
print("error")
Unfortunately, every time I run the app, the console prints “error”.
Any ideas?
when you run, do you run it on android or something else?
rustyStriker | 2020-01-12 19:06