Ads for iOS on godot 3.

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:bust_in_silhouette: Asked By detted

After searching high and low I’ve come to the conclusion that there isn’t any working ad modules for iOS on godot 3? But if I’m wrong and someone has had any success with a ad module please let me know! Otherwise, if anyone has any ideas when to expect something working, please do let me know :slight_smile:
Edit: I’m looking for interstitial and video ads mostly, not banners.

Not sure about Godot 3 but check this.

SingingApple | 2018-03-03 18:36

Yeah, I’ve read that one. Problem is I run into all sorts of compiling issues when I try to compile any of those for Godot 3 and iOS. Things such as object_type_db.h is missing and Globals is not valid. Thanks anyway :slight_smile:

detted | 2018-03-05 09:16

:bust_in_silhouette: Reply From: Zac

I googled around and I found this

I personally haven’t used it, but it look pretty good.

Thank you! I forgot to answer my own thread but yeah, since it’s got updated to work with Godot 3 I used this one :slight_smile:

detted | 2018-03-27 11:12

:bust_in_silhouette: Reply From: DrMoriarty

For Godot 3.2.3 you can use precompiled binary modules for mediation networks. Now available modules for Applovin-MAX and for Tapdaq. More networks will be ready soon.
Applovin and Tapdaq are mediation solutions, so they allow you to use several ad networks at the same time. For example you can connect AdMob and Facebook audience network to you game.
All binary modules and adapters can be installed from NativeLib repository. NativeLib addon you can find in AssetLib.
More info: